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Analysis of Prison Break
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Analysis of Prison Break Genre: crime, drama, action The Villain: Brad Bellick The Dispatcher: Frank Tancredi The Helper: Sucre The Princess: Sara Tancredi The Hero: Michael Scofield Her Father: Henry Pope False Hero: Veronica Donovan Linear/Non-Linear: Non-Linear structure as there are a lot of flashbacks The episode starts off with Michael getting a tattoo which could foreshadow his prison blue print plan. In prison break this exists as there are many flashbacks which go back in time that explain certain moments Flashback / Flash-Forward - you could see a flashback when Michael visits his brother in prison. Time and space - It started off from the tattoo shop then went to him robbing a bank and eventually ended up to his life in prison. Serial format - A serial format is when a play, film, movie or show is published in sequential instalments or episodes. Cliff-hangers- A cliff-hanger is an ending, which always ends at point where drama or susp...
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Level 2 Media Unit 1C: Narrative and Genre Key Terms Non Linear Narratives · Chronology- Events that are organised in order. · Concurrent / parallel narratives- done at the same time · Flashback / Flash-forward- Flashback: when a scene is taken back to an earlier time · Flash-forward: a scene that is take forward in time. · Time and space- the location that the narrative is taking place at. · Serial format- In literature, a serial is a printed format by which a singl e larger work, often a work of narrative fiction, is published in sequential installments. · Cliff-hangers- a dramatic e...
My Media Consumption
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What? e.g. social networks, film, TV, newspaper, radio, music streaming How (platform)? e.g. iPad, TV, YouTube, DVD, Xbox, laptop Frequency and time spent? (per day) Purpose? Mode of reception: primary / secondary / tertiary? Passive or active? Music Phone 10 hours Entertainment Primary Passive TV TV 4 hours Entertainment Primary Passive Background music Games 2 hours Atmosphere Secondary Active Newspaper Websites 30 mins Information Primary Passive Snapchat Phone 10 hours Socialise Primary Passive
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Media sectors 1. Moving image 2. Audio 3. Websites (online) 4. Gaming 5. Publishing Give 5 examples of media products for each sector: Moving image 1. Film 2. Animation 3. Commercial 4. Theatre 5. Cinema Audio 1. Music 2. Sound Effects 3. Voiceover 4. Radio 5. DVD Websites 1. Google 2. Facebook 3. Ebay 4. Amazon 5. Snapchat Gaming 1. Nintendo 2. Xbox 3. PlayStation 4. Wii U 5. PS vita Publishing 1. Newspaper 2. Books 3. Articles 4. Magazines 5. Comic books Media processes
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Unit 1A.4 Multimedia Technology and Consumption 1. Convergence: Give a definition of this. What form did early convergence take? And give some examples of present day technological convergence. Media convergence is taking more than one activity and merging it in to one. For example, listening to music and sending a message at the same time on your phone. Early example of convergence would be the first camera phone. 2. Interactivity: In what ways is digital technology interactive? Can you give some examples? How has this changed the way we consume the media? When a person interacts with digital media. some examples on interactivity in media would be in t ext, moving image, animation, video, audio, and video games. 3. Personalisation: How do we personalise our technology and what is the reason for this? We personalise technology to accommodate to us and what ...