Unit 1A.4 Multimedia Technology and Consumption
1. Convergence: Give a definition of
this. What form did early convergence
take? And give some examples of present day technological convergence.
Media convergence is taking more than one activity and merging it in to one. For example, listening to music and sending a message at the same time on your phone. Early example of convergence would be the first camera phone.
Media convergence is taking more than one activity and merging it in to one. For example, listening to music and sending a message at the same time on your phone. Early example of convergence would be the first camera phone.
2. Interactivity: In what ways is digital
technology interactive? Can you give some examples? How has this changed the
way we consume the media?
When a person interacts with digital media. some examples on interactivity in media would be in text, moving image, animation, video, audio, and video games.
When a person interacts with digital media. some examples on interactivity in media would be in text, moving image, animation, video, audio, and video games.
3. Personalisation: How do we personalise
our technology and what is the reason for this?
We personalise technology to accommodate to us and what we find comfortable.
We personalise technology to accommodate to us and what we find comfortable.
4. Fill
in the table:
Definition
|
Advantages
|
Disadvantages
|
|
Immediacy
|
something that is immediate
|
It is quick
|
|
Access
|
makes digital content easy to view
|
easy access for disabled people
|
|
convenience
|
when something is convenient
|
convenient information is useful and easy to find which equals to not taking long
|
|
portability
|
When something is portable
|
Small
easy for travelling |
Bad batteries
|
connectivity
|
a way for technology to connect to the internet
|
makes communication between people easier with social media
|
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